
The Forgotten sands is one of those games that once you pick it up its hard to put down. No worries though, its campaign is sadly much shorter than I remember the others being, so you wont have to worry about your friends saying hey man where you been if you get sucked in. During that 10 hour campaign you can expect to be holding your breath as you hope to pull of some of the trickiest platforming and environment manipulation sequences ive ever played.
This time around the Prince is visiting his Bro to learn leadership from him. Good luck. The opening sequence has you making your way through the castle that just so happens to be under attack in a big way. As per the usual something bad happens that sets the games story in motion. Stupid brother releases an undead army that "is as numerous as the grands of sand in the desert." Sucks to be the prince but hey luckily you have a Djinn on your side who gives you kick ass powers to make up for it. The ability to manipulate water into solid form is the first. Then a sort of flight thing that is only useful for getting across chasms (that just happen to have an enemy on the other side waiting to help you cross) and then a memory thing where you can recreate destroyed platforms and things like that. Kinda stupid as far as a power goes but it just makes the timing in the game that much more essential.
Everything in the game looks beautiful, as your cutting your way down a tapestry to slow your fall even the flow of the fabric makes some of the earlier games look like an 8 bit wannabe game. The voice acting was a little so so, with a main voice being a little to soft and feminine in my opinion but quirky dialogue and the occasional breaking down of the fourth wall keeps the pace of the game up.
The platforming itself is the crown jewel of this game though. All I can say is thank god for the reverse time power or I would have been screwed. When to cross a single chasm you have to time a wall run through spinning blades then jump, freeze some water squirting from the wall, and then click another button to return the floor that had fallen to its original state before falling to your death, only to need to immediately jump to avoid the spikes that activate at your footsteps, then jump through a water fall, freezing the second waterfall next to it to wall run on it, and jump back to the first and wall run, then jump of the first one meanwhile returning the water to normal to you can grab the flag pole on the far side of the second water fall, and then do a flying attack at the demon thing thats been shooting fireballs at you the whole time, it gets a bit tricky. That whole entire process requires you to get it exactly right or you fall to your death. Thus the rewind button which will rewind you (if you have any magic power left) to the last time you started a move like a wall run or water freeze. 

The fighting in the game is somewhat repetitive, and if not for week little magic powers that are barely worth mentioning that allow you to have fire in your steps or make ground armor or do a force push of sorts or throw shards of ice the whole thing would be simply obnoxious. The flourishes are pretty sweet though. And little cinematic segments when you time your swings right are pretty sweet.
Overall I would give this game a 7.5 or possibly an 8. Its got little to no replay value but is worth renting if you have some time to kill. Good music, great controls, challenging puzzles are the pro's. Relatively weak story, repetitive combat and weak voice acting are the con's.
If you dont agree feel free to argue a point, hope this helps anyone thinking of buying it.
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